#ifndef SNOWMAN_FIGHT
#define SNOWMAN_FIGHT

struct FlyingBall {
	float pos[3];
	float step[3];
	int count_left, count;
};

void drawFlyingBall();

void progressFlyingBall(int x);

void throwBall(float *p1, float *p2);

void displaySnowmenLookingAtEachOther();

#endif // SNOWMAN_FIGHT